nc:gameplay
====== Differences ====== This shows you the differences between two versions of the page.
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nc:gameplay [2012/03/06 23:16] (current) jesper created |
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+ | 2 player game, where the players fight over the nodes in the middle of the field. By activating lines of "code", nodes can be activated for the corresponding player. | ||
+ | if a pulse is sent, that line lights up for: **5 seconds** | ||
+ | taking over the node, but disabling the line for that 5 seconds. If the opponent enables that same node through lines on his side, the node is scored for the opponent. | ||
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+ | The timelimit for the whole game is: **30 seconds** | ||
+ | The limit for the amount of pulses per player is: **7 pulses** | ||
+ | The max player speed is one line per: **200ms** | ||
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+ | If a pulse hits a splitter, the splitter will activate all OUT lines. | ||
+ | If all IN lines of a joiner are hit, it activates all OUT lines. | ||
+ | If a pulse hits a switcher, the ownership of the node is reversed. | ||
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+ | Optional, if we find that ties occur too often, we could tie-break by saying the first one to reach the final score wins. |